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We have a new year, and it's time to make plans. Ooloi's architecture is now closed, and the work enters a new phase. What follows is a road map, not a schedule – no dates, no promises – but a logical progression. These stages are different in nature from what has gone before. Conceptually simpler than the deep semantic work (what the music is, how it's represented and manipulated) or the infrastructure (server/client transports and roundtrips, monitoring, certificates). Everything below is comprehensively architectured and implementation-ready. The thinking is done; what remains is execution. The PreparationsEvent-Driven Client Architecture: The nervous system that lets the interface respond without freezing. (ADR-0022, ADR-0031)
Windowing System: Windows, menus, palettes, dialogs, notifications, connection status. The application becomes something you can see and touch. (ADR-0005, ADR-0038) Multi-Mode Clients: Standalone operation, peer-to-peer connection, shared server connections. (ADR-0036) Skija / GPU Rendering: The drawing substrate. GPU-accelerated graphics, paintlist caching, lazy fetching. The machinery for putting marks on screen. (ADR-0005, ADR-0038) Hierarchical Rendering Pipeline: The transformation from musical structure to visual layout. (ADR-0028, ADR-0037) Plugin System: First-class access from any JVM language. (ADR-0003, ADR-0028) MusicXML: The first, limited version, implemented as a canonical plugin. Real scores entering the system. (ADR-0030) And then – and only then – will the first staff line appear.
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Just verified that the Ooloi development and application environment installs and runs on macOS, Windows, and Linux. All tests pass on all three platforms. This is exactly as unsurprising as it sounds when you're running on the JVM.
Expectation is not the same thing as verification. This check removes a class of future problems before they arise. There are no platform assumptions embedded in the codebase. If you can run a JVM, you can run Ooloi. When I began coding Igor Engraver around 1995, the choice of platform was straightforward. Macs were where creativity lived. Windows – clumsy, unintuitive, user-hostile – was for accountants and management consultants. I needed to escape Finale's stranglehold, and I needed the best possible foundation for professional music engraving. That foundation was QuickDraw GX. Apple had released something genuinely remarkable: a complete 2D graphics and typography system with sophisticated font handling, Bézier curve operations, transformation matrices, and sub-pixel anti-aliased rendering. For music notation – which is essentially complex typography with thousands of precisely positioned curves – GX was perfect. Not adequate, not sufficient: perfect. Igor Engraver was built on QuickDraw GX from the beginning. Mac-only, by choice and by necessity. Windows didn't matter. We founded NoteHeads, shipped the software, and believed we'd eventually need to address cross-platform support. But that was a distant concern. Apple Pulls the Rug Then Apple announced that Mac OS X would not include QuickDraw GX. The technological bedrock simply disappeared. Everything Igor depended upon – the font handling, the curve rendering, the transformation system – would not exist in the next operating system. We weren't just facing a port; we needed to find something equivalent to GX's capabilities whilst making Igor work on both Mac and Windows. In 1999 and 2000, that combination was extraordinarily rare. Most graphics libraries offered either good typography or good 2D graphics, rarely both. Cross-platform support usually meant compromising on quality. We needed the full GX feature set: anti-aliased Bézier curves, sophisticated font rendering, transformation matrices, professional typography. And we needed it to work identically on Mac and Windows. I searched. Found something. Used it for the Windows port and the post-GX Mac version. And then, over the following decades, the name simply slipped away into that particular fog where technical details go when you've moved on to other problems. Twenty-Five Years Later In 2025, building Ooloi, I wanted to document Igor's history properly. But I couldn't remember the name of the library we'd used to replace QuickDraw GX. I could describe it – commercial, cross-platform, sophisticated 2D graphics, professional typography – but the name was gone. So I did what one does in 2025: I asked Claude to search the web archives. The answer came back: AlphaMask Graphics Library. And then I read who had founded the company. The Lineage Revealed AlphaMask Inc. was founded in 1999 by Mike Reed and Oliver Steele. Reed had been the tech lead on Apple's TrueType and font system. Steele had been on the QuickDraw GX development team and had led the Apple Dylan project at Apple Cambridge – the former Coral Software, where Macintosh Common Lisp originated. The people who built QuickDraw GX had left Apple and founded a company to continue that work. When Apple made what I considered a profound mistake in abandoning GX for OS X, the GX team apparently agreed – to the point of leaving Apple entirely to focus on their superior graphics engine. Whether I knew about Steele's Lisp background when we chose AlphaMask, I honestly cannot recall. I like to think the choice was purely on merit: AlphaMask offered GX-level capabilities in a more decoupled, portable form. It did what we needed. The fact that someone who understood both graphics and Lisp had designed the API might explain why it integrated so cleanly with our Lisp codebase, but that may simply be a pleasant historical detail rather than a decision factor. Either way, when QuickDraw GX disappeared, I had unknowingly followed the people whose work I trusted. The Pattern Continues Years later, when designing Ooloi, I chose Skia as the graphics foundation. Modern, open-source, GPU-accelerated, excellent typography, sophisticated path operations, cross-platform. I chose it on technical merit, comparing it against alternatives and finding it superior. I had no idea that Skia was founded by Mike Reed and Cary Clark – another QuickDraw GX team member – a few years after AlphaMask. Or that Google had acquired Skia in 2005 and made it the graphics engine for Chrome, Android, and Flutter. Or that billions of devices now use Skia for their rendering. Or that the internal name at Apple for Quickdraw GX was - Skia. QuickDraw GX has had three incarnations: first as itself, then as AlphaMask, then as Skia. The same design philosophy that made GX excellent – abstract graphics model, resolution independence, professional typography – survived through each transformation. I recognised that quality in 1995, in 2000, and in 2025, without realising I was choosing the same team's work each time. Perhaps this indicates that certain kinds of graphical excellence are simply necessary for music notation, a constant need that has persisted since the last millennium. Or perhaps I'm simply stubborn enough to arrive at the same solutions regardless of how much time passes. A Curious TimingAnother detail emerged from the research. AlphaMask was acquired by OpenWave around 2001–2002, and the desktop product was discontinued. OpenWave wanted the technology for mobile browsers, not for professional graphics applications. Support ended, updates ceased. 2002 was also when NoteHeads fell silent. Whether that timing was coincidental or causal, I cannot say with certainty. Finding a replacement for AlphaMask's capabilities in 2002 would have been extraordinarily difficult – arguably impossible. The engineering effort to rebuild on different foundations would have been substantial. Perhaps the ponytailed pop zombies running NoteHeads at that point gave up when the graphics engine disappeared. Perhaps they simply declined to invest in solving the problem. I don't know if we'll ever have a definitive answer, and frankly, the question is less interesting than the pattern it reveals. What This Means for OoloiThe reassuring aspect of this circle is that it cannot break the same way again. Skia powers the rendering in Chrome, Android, Flutter, and countless other applications. It has billions of users. It's open-source, BSD-licensed, maintained by Google and a broad community. Even if Google stopped development – which won't happen, as Android depends on it – the codebase is available, the expertise exists, and the user base is large enough that maintenance would continue. Similarly, Ooloi runs on the JVM, which has multiple vendors: Oracle, Azul, Amazon, Microsoft, IBM, Red Hat, Eclipse. Battle-tested is a trite phrase, but it's accurate here. The JVM has been refined for nearly three decades across billions of deployments. It provides capabilities – proper concurrency models, cross-platform consistency, mature tooling – that enable much of Ooloi's architecture. Everything Ooloi depends upon is either open-source with massive adoption or has redundant commercial vendors ensuring longevity. This isn't accidental. This is architectural design informed by what happens when foundations disappear. The Unifying ThreadLooking back across thirty years, there appears to be a unifying pattern that I wasn't consciously aware of whilst making these decisions. A consistent need for graphical and typographical excellence. A recognition of quality when it appears, regardless of who built it or where it came from. A preference for sophisticated abstractions over quick implementations.
Perhaps I've learnt something during that time about building software that endures. Or perhaps I'm simply persistent enough to keep arriving at similar solutions when faced with similar problems. The distinction might not matter. What matters is that the circle closes. The technology that made Igor Engraver possible in 1995 has evolved, through the hands of its original creators, into the technology that makes Ooloi possible in 2025. And this time, the foundations cannot be deprecated on a whim or acquired into oblivion. Yes, another technical post. But this one explains why Ooloi doesn't demand you become a programmer to use it, or learn Latin to extend it for your specific needs. The architecture matters precisely because it removes barriers rather than creating them. In Umberto Eco's The Name of the Rose, a mad monk wanders through the monastery corridors shouting 'Penitenziagite!' – corrupted Latin mixed with vernacular, incomprehensible noise that might be prophecy or might be madness. Communication fails not from lack of content, but from linguistic confusion. The message is lost in translation. Software architectures shout 'Penitenziagite!' constantly, and we've grown so accustomed to the noise that we mistake it for communication. The Language Impedance ProblemWhen you write a plugin for a system, you shouldn't need to learn the implementation language. That seems obvious, yet most software makes exactly that demand. Functional programming libraries leak monads into Java APIs. Object-oriented frameworks force functional concepts into awkward method chains. Every language boundary becomes a barrier, every abstraction a translation exercise. The pattern is familiar:
This isn't malice. It's accidental linguistic imperialism – systems that never considered the difference between internal precision and external accessibility. The Monastic PatternMedieval monasteries preserved knowledge in Latin – a dead language, deliberately removed from common speech, chosen for precision and permanence. Yet they didn't demand everyone learn Latin to benefit from monastery medicine or improved agriculture. The knowledge stayed pure in the centre; the benefits propagated outward in the vernacular. Ooloi follows this pattern. The core is written in Clojure. This isn't negotiable, because the hard problems in music notation software require immutability, structural sharing, and proper concurrency. Functional programming isn't a preference; it's the only approach that doesn't collapse under its own compromises. But plugins can be written in Java, Kotlin, Scala, or any JVM language. Not as second-class extensions with limited capabilities, but as first-class citizens with full API access, equal performance, and no artificial limitations. The JVM interop means there's no penalty for crossing the boundary – your Java plugin operates with the same guarantees as code written in Clojure. This arrangement has three parts: I: The Scriptorium (Clojure core) – Where the hard problems are solved with uncompromising discipline. Immutable data structures provide structural sharing. Temporal coordination via the timewalker ensures correct musical semantics. STM enables proper concurrent editing. Zero-allocation hot paths ensure performance. This is where craft is mandatory, not aspirational. II: The Library (canonical plugins in Clojure) – Reference implementations showing how the architecture should be used. Teaching by example, maintaining standards, preserving patterns for others to study. III: The Gate (JVM plugin system) – The boundary that speaks idiomatically in every JVM language. Immutability guarantees propagate transparently. Plugin developers work naturally in their chosen language whilst benefiting from the rigorous core. Why This Structure WorksThe core cannot compromise. If mutability seeps in, if temporal coordination is abandoned for convenience, the whole thesis fails. The hard problems must be solved correctly, once, in the protected centre. But the perimeter cannot be closed. If only Clojure developers can extend Ooloi, adoption remains limited to those willing to learn functional programming. The architectural advantages – provable speedup on reflow operations, proper concurrent editing, elimination of state-corruption bugs – must be accessible without requiring conversion. This isn't architectural fussiness. It's the difference between a system that proves functional programming solves these problems and one that merely claims it whilst forcing everyone through the same narrow gate. Consider the alternative: most cross-language projects either compromise the core's purity to make external access easier, or maintain purity whilst making extension nearly impossible. Both approaches fail – the first produces unreliable systems, the second produces unused ones. First-Class CitizenshipWhen I say plugins are first-class citizens, I mean it precisely:
Your Java plugin implementing custom layout rules operates with the same capabilities as Clojure core code. The boundary is invisible – just clean interfaces and reliable contracts. No Penitenziagite Here Ooloi's architecture refuses the mad monk's cry. No demand that you learn Clojure to participate. No leaked functional programming concepts in the public API. No linguistic imperialism masquerading as technical necessity. The core speaks Clojure because that's the right tool for solving these problems correctly. The plugin system speaks your language because that's the right way to enable participation. Each side of the boundary uses the language appropriate to its purpose. This is architectural empathy: not compromise, but proper boundary design. The scriptorium can maintain Latin for precision whilst the gate speaks the vernacular. Work continues: the monastery's standards hold. The architecture neither shouts incomprehensibly nor demands conversion. There's no Inquisition burning engraving monks at the stake. The point isn't piety; it's architecture that stays intelligible. Just clarity, properly structured. – William of Baskerville I'm one of the world's most committed anti-religious people. Despite decades at organ consoles in churches and cathedrals, I stand with Hitchens: religion is humanity's adolescent phase, something we need to outgrow. Its influence is fundamentally harmful. But when I read something like How Lisp Became God's Own Programming Language, I completely understand the reverence the author describes. There's something about Lisp – and Clojure – that creates what you can only call a transcendental response. Nothing actually transcendental happens, of course, but the feeling is real. What Lisp gives you is freedom. I've written about 'windsurfing through parentheses' before, and the metaphor sticks because it captures something essential. Most programmers are chained to the oars of enterprise slave galleys, with CTOs yelling 'RAMMING SPEED!' like that brilliant scene from Ben-Hur. Meanwhile, those of us who've found Lisp are windsurfing in circles around them, enjoying a freedom they can barely imagine. The discovery feels like Dave Bowman meeting the monolith: 'My God... it's full of stars!' That vertigo when you realise this thing's inner dimensions vastly exceed its outer ones. Lisp isn't transcendental, but it works like a star gate in both senses. The language doesn't get in your way, and it opens new ways of thinking. At the same time, it's so simple that complexity becomes manageable.
I remember that August 1979 BYTE magazine perfectly. The cover promised mysteries, the articles delivered. I couldn't wait to start implementing what they described – eventually doing it in 6502 assembler, using an assembler I'd written in BASIC. Everything clicked, even as a teenager. This was real freedom, expressed as code. Years later, I wrote HotLisp (or 'HotLips' – M.A.S.H. was huge then) for the Royal College of Music in Stockholm. It was incredibly ambitious: a full Common Lisp that treated MIDI events as first-class citizens. Looking back, I see this as the beginning of what became Igor Engraver – integrating music directly into the computational core. We used it to control our Synclavier and MIDI synths whilst teaching algorithmic composition to advanced students at the Royal Academy. The Two-Bit History article nails something important about Lisp's mystique. It traces the evolution from McCarthy's 'elegant mathematical system' through AI research, Lisp machines, and SICP's role in making it the language that 'teaches you programming's hidden secrets'. Each phase built the reputation. What the article doesn't cover is the educational betrayal that followed. Computer science departments got it right for a while – they taught Scheme as a first language because it let students focus on learning algorithms rather than wrestling with syntax. Pure freedom to think about problems. Then Java Enterprise was foisted upon the world, the departments caved in, and they started churning out galley slaves instead of computer scientists. I see this as nothing short of high treason. But here's what really matters: that freedom has evolved in Clojure. Rich Hickey didn't just bring Lisp to the JVM – he solved problems that even Common Lisp couldn't handle elegantly. Those immutable data structures aren't academic toys; they're game changers that eliminate whole categories of bugs whilst making concurrency and parallelism natural instead of terrifying. The effects ripple out: undo/redo becomes trivial, and the JVM gives genuine multi-platform reach. This isn't just improvement – it's architectural breakthrough disguised as evolution. Clojure keeps Lisp's essential quality (that feeling of discovering how programming should work) whilst solving modern problems McCarthy couldn't have anticipated. The poor souls in corporate Java shops keep rowing, occasionally granted small mercies as functional concepts trickle in – hints of the freedom they're missing. I wish they could experience what we know: programming doesn't have to feel like industrial labour. There's a way of working where ideas flow directly into code, where the language becomes transparent, where you stop fighting tools and start windsurfing through solutions. Maybe that's the point. As McCarthy noted in 1980, Lisp survives not because programmers grudgingly accept it as the best tool for each job, but because it hits 'some kind of local optimum in programming language space'. It endures even though most programmers never touch it, sustained by reports from those who've experienced its particular form of computational enlightenment. Until we can imagine God creating the world with some newer language – and I doubt that day is coming soon – Lisp isn't going anywhere. Read the full article at Two-Bit History: https://twobithistory.org/2018/10/14/lisp.html After a year of building infrastructure, it seemed worth finding out whether it actually worked. The test was simple: create a million rests and see what happened. One operation – – repeated until either something broke or the numbers settled. Single Thread, Single ClientFirst experiment: one client, one thread, a million sequential calls. This was on a 2017 MacBook Pro, so not exactly cutting-edge hardware. Every call succeeded. Average execution time was 35 microseconds. Memory stayed at 112 MB without drifting upwards. Garbage collection remained in the young generation. Thread count didn't move. Zero errors. Nothing dramatic, which was the point. Adding ConcurrencySecond test: four threads on one client, 250,000 calls each. Another million operations, but with some concurrency this time. Same result. All calls succeeded, memory stayed flat, garbage collection behaved, threads were stable. Still zero errors. This level of concurrency should be unremarkable for any serious system. It was. Multiple ClientsThird experiment: ten clients, four threads each. Forty threads total – enough to make the laptop work. Average call times went up to 246 microseconds, but everything else held steady. Memory stable, garbage collection well-behaved, threads disciplined. Error count still zero. Same 2017 laptop that started the tests. What This MeansFrom one thread to forty, from 35 microseconds to 246, the pattern was consistent. The system handled load without breaking.
These were only raw API calls, not STM transactions with musical logic and collaboration on top. Those will be next. For now, the figures suggest the foundations are fast, steady, and ready to carry more. It's been five months since my last update on Ooloi – or FrankenScore, as it's still known in its pre-release incarnation. This silence wasn't planned; rather, it happened because life got in the way. A demanding day job, a significant career change – we had to liquidate Delegat AB and I had to find a new job as a principal-level AWS Cloud Architect – and other responsibilities all conspired to slow Ooloi's momentum. I won't bore you with excuses – sometimes one simply must pause to change course, and I really needed to devote all time and mind space to finding what I hope is my final employment. Now that I've secured a great position with HiQ in Stockholm, I can return to Ooloi with full force. Where We StandDespite the public quiet, work has continued, albeit at a more measured pace. The foundational architecture – that robust, high-performance platform for ACID-compliant transactions – remains solid. I've made incremental improvements to the core API, particularly in how it handles complex musical structures through our vector path descriptor (VPD) system. The polymorphic API is now fully mature, offering a consistent interface whether used internally in the backend or remotely by the frontend. This uniformity will prove invaluable both for our own development and for future JVM plugin creators, who'll benefit from the significant abstraction it provides. File persistence using Nippy has been fully implemented, creating a solid foundation for saving and loading pieces. This might seem a mundane milestone, but anyone who's worked with complex software knows that solid persistence mechanisms are like plumbing – unglamorous but absolutely essential, and you certainly notice when they're missing. File persistence, like high-quality printing, should be implemented early in the development cycle as they can be devilishly difficult to just tack on later. They also provide an acid test for the whole architecture. A Bit of ReflectionFive months of relative silence offers time to think. Perhaps there's value in stepping back from the constant pressure to show visible output. In such moments, the architecture is refined not through frantic coding but through careful consideration. The journey from Igor Engraver to Ooloi spans decades, and a few months of slower progress hardly register on such a timescale. What matters is that the vision remains clear and the foundation solid. After all, the whole purpose of the Ooloi project is not to "disrupt the market". Like Octavia Butler's ooloi aliens, we're neither aggressive nor competitive. What is important, however, is doing this right using modern tools. The idea is to create an architecture and a platform that'll last and that musicians and publishers will want to use. It's also to provide a powerful environment that can be easily extended through any JVM language. Ooloi has a tight, lean and efficient core, organically and seamlessly augmented by a flora of plugins for any vertical. This would include jazz, early music, tablature, etc - but also commercial plugins to support things like virtual instruments, extremely intelligent playback, or perhaps GenAI used for musical purposes. The idea is to shift the initiative to the users, not to a central committee trying to anticipate user needs. Ooloi is designed for flexibility and efficiency. Uniting these two aspects sucessfully requires careful architectural design. (And a language like Clojure for the core and the JVM for the plugins.) Community BuildingWith the core architecture stabilising, I'm thinking more about community. Ooloi is intended as an open-source project, a collaborative effort that will benefit from diverse perspectives and expertise. The extensive documentation work completed earlier – including the architecture decision records, READMEs, and technical specifications – was not merely for my benefit. It prepares the ground for future collaborators, creating a clear map of the territory for those who will join us. The website, this blog, and the growing collection of documentation all serve as beacons for those who might be interested in contributing. They signal our commitment to transparency and proper communication – essential ingredients for any successful open-source project. Looking ForwardSo what comes next? The gRPC layer for communication between frontend and backend remains a priority. This is the bridge that will allow the beautiful architecture we've built to manifest in a usable form for musicians and composers. Following that, the initial frontend work – that "Hello World" window that will serve as proof of concept – beckons. While the backend architecture is undoubtedly important, it's through the frontend that users will experience Ooloi. Getting this right is crucial. The SMuFL integration for standard music font layout continues to progress, ensuring that Ooloi will render beautiful notation with consistency across platforms. Challenges and OpportunitiesEvery project faces challenges, and Ooloi is no exception. Time constraints remain the most significant hurdle, as this is still predominantly a one-person effort with limited hours available. There's also the natural tension between getting it right and getting it done. The perfectionist tendency can be both a blessing and a curse in software development. While it drives us towards excellence, it can also delay progress if not properly balanced. The task here is to create a platform for music processing and notation. This balance has to be exactly right so that contributors can treat Ooloi like a music notation OS rather than just a bunch of API endpoints. I think the balance is right; it's looking very promising. Yet within these challenges lie opportunities. The time spent refining the architecture will pay dividends in the long run, creating a more solid foundation for future development. A Call to Potential CollaboratorsAs Ooloi progresses toward its eventual public release, I'm increasingly aware of the need for collaborators. If you're a Clojure programmer with an interest in music notation, or a musician with programming skills, your perspective could be invaluable. While we're not yet at the point of opening the repository – though a "soft release" isn't out of the question – I welcome conversations with those who might be interested in contributing once we do. The journey from FrankenScore to Ooloi – from private project to open-source collaboration – will be richer for having diverse voices involved from the early stages. Closing ThoughtsFive months of comparative quiet doesn't mean I've abandoned ship; it simply reflects the natural ebb and flow of a project undertaken alongside life's other commitments. Ooloi continues to grow, perhaps not as swiftly as in those heady initial weeks, but with steady purpose nonetheless.
I'm reminded of how musical compositions themselves develop – sometimes in great creative bursts, other times through careful refinement of existing material. Both approaches have their place. To those following Ooloi's progress, thank you for your patience. The work continues, and updates will come more regularly as we approach the milestone of public release. The vision of a modern, efficient, and elegant music notation system – one built on sound architectural principles and open to community collaboration – remains as compelling as ever. Until next time (which will be considerably less than five months hence), / Peter When I started programming in Lisp in 1979, after reading an article in BYTE Magazine, I hardly imagined that 45 years later I'd be embarking on a new Lisp adventure. Yet here we are, with FrankenScore (to be renamed Ooloi upon open-source release) – a modern music notation software built with Clojure. It's a project that brings together all my lifelong passions: music, programming, and the pursuit of elegant solutions to complex problems. The Path from Common Lisp to Clojure My journey with Lisp began in an era when optimising Common Lisp compilers were cutting-edge technology. I cut my teeth implementing Common Lisp interpreters and compilers (as one did in those days), delving into the intricacies of a truly original programming language. This experience shaped my understanding of what a powerful, flexible programming language could be. And now in 2024 I find myself in the world of Clojure, a modern Lisp dialect that runs on the Java Virtual Machine. The transition feels both familiar and novel. Clojure's emphasis on immutability and its handling of concurrency through Software Transactional Memory (STM) aligns with the functional programming principles I've long appreciated in Lisp. But it's not just about the language. The ecosystem around Clojure – the JVM, the interoperability with Java libraries, the rich set of tools and frameworks – provides a robust foundation that we could only dream of back in the Common Lisp days. CLOS Thinking in a Clojure World One of the more interesting aspects of this transition has been adapting CLOS-style thinking to Clojure's more data-centric approach. CLOS, with its powerful multiple inheritance and method combination features, encouraged a certain way of modelling problems. In FrankenScore, I've found myself reaching for these familiar patterns, but implementing them in Clojure's more functional style. For instance, the use of Clojure's protocols and multimethods, combined with hierarchies and the Methodical library, allows us to achieve CLOS-like polymorphism. It's a different approach, but one that feels natural once you embrace Clojure's philosophy. Clojure's deliberate avoidance of traditional object-oriented features felt immediately familiar and refreshing. It resonates with CLOS's approach, which many, including myself, have long regarded as transcending traditional OOP. Composition over inheritance, a principle I always valued even in the CLOS days, is not just a best practice in Clojure but the very fabric of its design philosophy. This alignment between CLOS's advanced features and Clojure's functional paradigm makes the transition feel natural and even inevitable. Changes in ThinkingPerhaps the most significant shift has been in embracing Clojure's emphasis on immutable data structures and pure functions. While these concepts weren't foreign in Common Lisp, they're central to Clojure's design. This shift encourages a style of programming that's inherently more thread-safe and easier to reason about – crucial for a complex application like FrankenScore. Another major change has been adapting to Clojure's more minimalist standard library compared to Common Lisp. This has led to a greater appreciation for carefully chosen, interoperable libraries and a more modular design approach. SimilaritiesDespite the differences, there are of course similarities in the overall approach. The emphasis on interactive development, the power of macros for domain-specific languages and the elimination of boilerplate code, plus the satisfaction of working in a dynamic, expressive language – these are all as present in my Clojure work as they were in my Common Lisp days. Moreover, the focus on solving complex problems through abstraction and composition remains. Whether it's CLOS or Clojure, the goal is still to create systems that are powerful, flexible, and pleasant to work with. Closing ThoughtsThis journey from Common Lisp to Clojure, from Igor Engraver to FrankenScore/Ooloi, is both challenging and rewarding. It's a testament to the enduring power of Lisp's ideas and the continued evolution of programming languages.
As I continue to develop FrankenScore, I'm captivated by the possibilities that Clojure and its ecosystem offer. While creating a powerful music notation software is the immediate goal, the project's scope extends far beyond that. It's an exploration of the synergies between music, technology, and open-source collaboration – a playground where these elements intersect and interact in novel ways. To those considering a similar journey, I'd say: embrace the change, but don't forget the lessons of the past. The parentheses may look familiar, but the world inside them is ever-evolving. As I windsurf through parentheses on my holiday, reviving the spirit of Igor Engraver in the form of FrankenScore, I'm struck by a profound realisation: this is how programming should always feel. Free. Uplifting. Intellectually stimulating. A far cry from being shackled to the oars of enterprise galleys, with some middle manager shouting "ATTACK SPEED!" at bewildered code monkeys. But why should this freedom be a holiday exception? As programmers (not "developers," please!), we should be grounded in computer science thinking. We need to regularly return to these ancient founts of wisdom, like Lisp, and apply their lessons to our everyday work. Otherwise, we're just highly paid button-pushers in a digital sweatshop. Remember when computer science curricula started with Scheme? It wasn't about the language; it was about learning to think algorithmically. Then Oracle, in its infinite wisdom (read: hunger for "cannon fodder"), saw Scheme replaced by Java Enterprise. And thus began the great shitshow that's lasted for decades. Yet, for all its faults, we must tip our hats to Java for gifting us the JVM. And here's where Clojure enters, marrying Lisp's elegance with the JVM's robustness and interoperability. It's like finding out your eccentric uncle and strait-laced aunt had a brilliant love child. But thanks to the JVM, your weird uncle can now fit into the enterprise world. Diving into Clojure led me to Rich Hickey's talks. The man veers into philosophical territory faster than a Silicon Valley startup pivots to blockchain. He ponders things like what names are, and why we use them - essential musings for any first-class programmer. It reminds me of my friend Niklas Derouche, architect and coder extraordinaire, who insists you must read Derrida to be a proper architect. Because nothing says "I understand this codebase" like a healthy dose of deconstruction theory. And he is right. Make no mistake. In three weeks of holiday hacking, I've made more progress and felt more fulfilled than in months of enterprise work. It's a stark reminder of what's possible when we shed unnecessary constraints and return to first principles. So, fellow coders, I challenge you: When was the last time you felt truly free in your programming? Perhaps it's time we all took a holiday to rediscover the Lisp arts. Who knows, you might just find your programming parentheses - I mean, paradigms - shifted. P.S. If you're about to comment that 'modern' languages and frameworks are just as good, save your breath. I'd sooner believe in the tooth fairy than in the supposed superiority of JavaScript or the 'agility' of SAFe. P.P.S. If you missed the Ben Hur reference (you uncultured git), this is sprint execution according to SAFe, with the CTO watching: |
AuthorPeter Bengtson – SearchArchives
January 2026
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Ooloi is an open-source desktop music notation system for musicians who need stable, precise engraving and the freedom to notate complex music without workarounds. Scores and parts are handled consistently, remain responsive at scale, and support collaborative work without semantic compromise. They are not tied to proprietary formats or licensing.
Ooloi is currently under development. No release date has been announced.
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