|
That room. The tape drives in their cabinets along the far wall, the operator's console in the centre, the line printer to the right. It looks like something from Kubrick: the same antiseptic geometry, the same monolithic seriousness, the same implication that whatever happens here is important enough to require its own architecture. This is a Philips P1100. In 1973, I was twelve years old, and this is where I started programming. I got the opportunity through school. The P1100 was a Dutch mainframe, not widely known outside Northern Europe, and the fact that a twelve-year-old was permitted to approach it probably says more about 1970s Scandinavian attitudes to children than about any pedagogical intention. But approach it I did. COBOL and FORTRAN, mostly. Punch cards. Line printers. Typewriter console input. Thirty-six-bit words and 32K words of core memory – actual magnetic cores, the kind you could theoretically see with a magnifying glass. Spinning tape stations and disk units. The whole physical apparatus of computation as it existed before anyone thought to make it personal. What the photographs convey, and what no description quite captures, is the physicality of early computing. These were rooms, not screens. You walked into the machine. The tape drives were furniture. The noise was constant. Programming in that environment carried a particular weight; there was nothing casual about it, nothing disposable, nothing you could do from bed with a laptop. The seriousness was built into the space. I don't mention this for nostalgia. I mention it because something from that period has stayed with me through fifty years of subsequent work, and I think it matters for understanding why I build the way I build. A Language That Trusts You Six years after the P1100, in 1979, I encountered Lisp. I was eighteen, and the encounter came through the legendary August 1979 issue of BYTE magazine, devoted entirely to Lisp. I've written about this before, so I won't repeat the full story here; but the experience deserves its place in this genealogy because it changed the direction of everything that followed. I should say what computing felt like in the late 1970s, for anyone who wasn't there. The dominant paradigm was procedural: FORTRAN, COBOL, Pascal, various assembly languages depending on your hardware. Programming meant telling the machine what to do, step by step, in a language designed for the machine's convenience as much as the programmer's. The programmer was an operator. The metaphor was industrial. I had spent six years in that world. It was what programming was. Lisp was different in kind, not just in degree. What I encountered was a language that didn't tell me what to do. It waited. It provided a set of primitives so minimal they seemed almost absurd; seven or eight special forms, a way to define functions, a way to combine them, and the extraordinary implication that this was sufficient for anything I could imagine. The language was smaller than what I'd been using, and it could do more. That paradox has never stopped being interesting to me. What Lisp offered, and what I wouldn't have the vocabulary to articulate until years later, was freedom. Not freedom as a marketing term or a political slogan, but freedom as an engineering condition: the ability to reshape the language to the problem rather than reshaping the problem to fit the language. In Lisp, the programmer was not an operator. The programmer was a maker of tools, a builder of languages, a creative agent trusted with the full power of the system. The culture around Lisp carried this same ethos. The people who shaped it (Steele, Gabriel, Kiczales, Norvig, among others) were not priests. They were builders, hackers, improvisers. They valued expressiveness, wit, elegance in the mathematical sense, and above all, the conviction that the person at the keyboard was intelligent enough to be trusted with dangerous tools. The community was irreverent, argumentative, often brilliant, and entirely uninterested in policing anyone's tone or orthodoxy. You were judged by what you built, not by which catechism you recited. I mention these names because they are not abstractions to me. I was eighteen. I was reading their papers. I was trying to implement what they described. Immediately after that BYTE issue, I implemented a Lisp in 6502 assembler, using an assembler I had written in BASIC. I tell you this not to impress but to convey the intensity of the response. When something is that good, you build it yourself to understand it. CLOS and the Workshop TraditionThe progression from basic Lisp to the Common Lisp Object System (CLOS) in the mid-1980s was not, for me, a move from one paradigm to another. It was an expansion within the same tradition. CLOS is difficult to explain to anyone whose experience of object-oriented programming was formed by Java, C++, or Python. In fact, some of us maintained even then that CLOS was not object-oriented at all; the name was a concession to the terminology of the period, not a description of what it actually was. Those languages treat objects as containers: data and methods bundled together, accessed through interfaces, extended through inheritance. The programmer works within the object. CLOS transcends this entirely. Methods don't belong to objects; they belong to generic functions. Dispatch can happen on any combination of argument types. Method combinations (:before, :after, :around) let you layer behaviour without modifying existing code. The Metaobject Protocol (MOP) lets you redefine how the object system itself works. The result is a system of extraordinary power and openness. You could override anything. You could extend anything. You could reshape the behaviour of the system at any level, including the level at which behaviour is dispatched. CLOS treated the programmer not as a user of the object system but as its co-author. The system was a workshop, not a cathedral, and the door was always unlocked. This mattered to me practically, not just aesthetically. When I built HotLisp for the Royal College of Music in Stockholm (a Common Lisp implementation written in C that treated MIDI events as first-class citizens), I was already integrating music directly into the computational core. When I later built Igor Engraver, CLOS became the substrate on which the entire semantic model rested. The ability to extend, compose, and reshape; to add new types of musical objects that participated seamlessly in existing operations; to layer specialised behaviour onto generic frameworks without breaking them: these weren't theoretical luxuries. They were the reason the software worked. I taught algorithmic composition using Lisp at the Royal College. My students, who were composers, not computer scientists, understood the freedom immediately. You could express musical ideas directly, without the mediation of a language designed for someone else's problems. The gap between thinking and making was as small as I have ever seen it in any medium. Having Been ThereI am, as of this writing, sixty-four years old. I have been programming for over fifty years. I say this not as credential but as context, because having been there changes what you see. I was there for the AI winter. I watched a field that had promised the moon retreat into a decade of funding cuts and reputational collapse, dragging Lisp's standing down with it. The language didn't deserve the association; it was punished for the sins of researchers who had over-promised. I kept using it anyway, because the language hadn't changed, only its fashionability. This was the first time I learned that technical merit and cultural standing are largely unrelated. I was there for the object-oriented conquest of the 1990s. I watched as C++ and then Java established OOP as orthodoxy, complete with design pattern catechisms and UML diagrams that looked more like religious iconography than engineering documentation. CLOS, which had solved the problems these languages were struggling with years earlier, was invisible because it ran on the wrong platform and belonged to the wrong tribe. The industry chose what was marketable over what was good. This was the second time I learned that lesson. I was there for the web's arrival, which changed everything about deployment and nothing about the fundamental problems of building complex software. I was there for the enterprise Java years, when 'architecture' meant XML configuration files and dependency injection frameworks and a peculiar conviction that more abstraction was always better, regardless of what it cost in comprehensibility. I was there for the functional programming renaissance, which rediscovered principles that Lisp had embodied since the 1950s, often without acknowledgement and frequently with a missionary zeal that replicated the very dogmatism it claimed to reject. I am here for the current AI explosion, which rhymes with the original AI boom in ways that make my skin prickle. I have seen this arc before: extraordinary technical promise, sweeping claims about imminent transformation, and a market that moves faster than the underlying science. Time will separate what is durable from what is fashionable. None of this is complaint. It is observation. When you have been programming for fifty years, you develop a particular relationship with trends: you have seen enough of them arrive, dominate, and recede to know that the arrival tells you very little about the value and the dominance tells you nothing about the longevity. What remains after the trend passes is what was true about it. Immutability was true about functional programming. The JVM was true about Java. Interactive development was true about Lisp all along. The thing that has remained true for me, through every cycle, is the freedom principle. The conviction that the programmer should be trusted, that the tools should serve the maker rather than constrain them, that the ability to reshape your instruments is not a luxury but a precondition for doing serious work. I did not learn this from a manifesto. I learned it from a mainframe in 1973 and a Lisp prompt in 1979, and everything since has confirmed it. What Was Lost Igor Engraver was the fullest expression of this principle I had achieved. Twelve people, $7.5 million in investment (2024 equivalent), a music notation system built entirely in Common Lisp that introduced semantic modelling to the field. Conductors were interested. Composers were interested. The architecture was sound. The project ended in 2002 after a combination of venture capital pressure, management-imposed feature creep, and the collapse of M&A activity following September 11, 2001. The technical architecture was sound; the business environment was not. I won't rehearse the full history here; it's documented elsewhere. What matters for this essay is what was lost and what survived. What was lost was the software, the team, and the years of accumulated work. What survived was the knowledge: of what works in music notation architecture, of what CLOS makes possible, of what fails when business logic overrides engineering discipline. And what survived, underneath all of it, was the conviction that the freedom principle was correct and that the work deserved to be done properly. Most people, having had a project of that scale taken from them, do not try again. I understand why. The rational calculus says the risk exceeds the reward. But the rational calculus doesn't account for the fact that you still know how to do it, that you've learned what you didn't know the first time, and that nobody else is going to build this. The ReturnWhen I came to Clojure, I came home. I don't mean this sentimentally. I mean it technically. Clojure is a Lisp; it thinks in the same shapes, provides the same minimal-but-sufficient primitive set, and trusts the programmer with the same radical freedom. But it adds things that Common Lisp never had and that my work desperately needed: immutable data structures by default, Software Transactional Memory for concurrent coordination, and the entire JVM ecosystem for deployment, GUI development, and cross-platform reliability. I've written extensively about these on the blog, so I won't rehearse the technical details here. What matters for this essay is the genealogical thread. I've called this 'Clojure for closure', and the wordplay is deliberate. It is a return to a native language after decades away, carrying everything those decades taught me. The CLOS patterns came with me. Ooloi uses Clojure's multimethods with the Methodical library to achieve CLOS-like method combinations: :before, :after, :around modifiers that layer behaviour exactly as they did in Common Lisp. The hierarchical type system uses Clojure's `derive` mechanism to create inheritance-like relationships without classes, mirroring CLOS's approach to multiple inheritance through composition rather than rigid hierarchy. Generic functions dispatch on argument types just as they did in CLOS, with operations defined outside the data they manipulate. Rich Hickey, Clojure's creator, made choices that resonate specifically with the tradition I come from. 'Mutability in bounded contexts is fine'. 'Solve problems first'. The emphasis on what you can build, not on what catechism you recite. Clojure didn't inherit the Lisp purity culture that never really existed in the first place; it inherited the Lisp builder culture, the one that judged you by what you shipped rather than which monads you could name. But Clojure also gave me something new. Immutability as a default changes how you think about time, state, and coordination. In Common Lisp, you could write immutable code, but the language didn't push you toward it. In Clojure, immutability is the grain of the wood. This inversion turned out to be profound for music notation specifically, because a musical score is a temporal structure where the meaning of any element depends on everything that precedes it. The semantic engine that results from this is something Igor Engraver, for all its strengths, could never have achieved. Where the Genealogy ArrivesOoloi's plugin system is, in a specific sense, the culmination of everything this essay describes.
The core engine is written in Clojure and architecturally closed. I've written about this elsewhere as the 'monastic core' principle. The freedom is at the perimeter: any JVM language can write plugins, and the plugin API speaks each language's idioms natively. A Java developer writes Java. A Kotlin developer writes Kotlin. Nobody is forced to learn Clojure or to understand the internals. The benefits of the architecture propagate without requiring conversion. This is the CLOS principle, expressed architecturally. The system trusts the developer. The developer works in their own language, with their own patterns, and the underlying architecture handles the coordination. The monastery uses Latin internally because Latin is precise; but when teaching farmers improved agriculture, you speak their language. This is not compromise. It is proper boundary design, and it is the lesson of fifty years in the workshop tradition. When I sit at this keyboard today, fixing a macOS menu bug or stripping debug symbols from a jlink runtime, I am using skills accumulated across the full span of what I've described. The mainframe taught me that serious work requires serious infrastructure. Lisp taught me that freedom is an engineering condition, not a slogan. CLOS taught me that the system should trust the programmer. The loss of Igor Engraver taught me that good architecture survives the business that funded it, if someone is stubborn enough to rebuild. Clojure taught me that immutability changes what's possible. The whole genealogy is present in every design decision, whether or not it's visible. I don't know if Ooloi will succeed, whatever that is. I know the architecture is right. I know the foundations carry what needs to be built on top of them. And I know where the freedom comes from, which is what I wanted to write down.
2 Comments
When I began coding Igor Engraver around 1995, the choice of platform was straightforward. Macs were where creativity lived. Windows – clumsy, unintuitive, user-hostile – was for accountants and management consultants. I needed to escape Finale's stranglehold, and I needed the best possible foundation for professional music engraving. That foundation was QuickDraw GX. Apple had released something genuinely remarkable: a complete 2D graphics and typography system with sophisticated font handling, Bézier curve operations, transformation matrices, and sub-pixel anti-aliased rendering. For music notation – which is essentially complex typography with thousands of precisely positioned curves – GX was perfect. Not adequate, not sufficient: perfect. Igor Engraver was built on QuickDraw GX from the beginning. Mac-only, by choice and by necessity. Windows didn't matter. We founded NoteHeads, shipped the software, and believed we'd eventually need to address cross-platform support. But that was a distant concern. Apple Pulls the Rug Then Apple announced that Mac OS X would not include QuickDraw GX. The technological bedrock simply disappeared. Everything Igor depended upon – the font handling, the curve rendering, the transformation system – would not exist in the next operating system. We weren't just facing a port; we needed to find something equivalent to GX's capabilities whilst making Igor work on both Mac and Windows. In 1999 and 2000, that combination was extraordinarily rare. Most graphics libraries offered either good typography or good 2D graphics, rarely both. Cross-platform support usually meant compromising on quality. We needed the full GX feature set: anti-aliased Bézier curves, sophisticated font rendering, transformation matrices, professional typography. And we needed it to work identically on Mac and Windows. I searched. Found something. Used it for the Windows port and the post-GX Mac version. And then, over the following decades, the name simply slipped away into that particular fog where technical details go when you've moved on to other problems. Twenty-Five Years Later In 2025, building Ooloi, I wanted to document Igor's history properly. But I couldn't remember the name of the library we'd used to replace QuickDraw GX. I could describe it – commercial, cross-platform, sophisticated 2D graphics, professional typography – but the name was gone. So I did what one does in 2025: I asked Claude to search the web archives. The answer came back: AlphaMask Graphics Library. And then I read who had founded the company. The Lineage Revealed AlphaMask Inc. was founded in 1999 by Mike Reed and Oliver Steele. Reed had been the tech lead on Apple's TrueType and font system. Steele had been on the QuickDraw GX development team and had led the Apple Dylan project at Apple Cambridge – the former Coral Software, where Macintosh Common Lisp originated. The people who built QuickDraw GX had left Apple and founded a company to continue that work. When Apple made what I considered a profound mistake in abandoning GX for OS X, the GX team apparently agreed – to the point of leaving Apple entirely to focus on their superior graphics engine. Whether I knew about Steele's Lisp background when we chose AlphaMask, I honestly cannot recall. I like to think the choice was purely on merit: AlphaMask offered GX-level capabilities in a more decoupled, portable form. It did what we needed. The fact that someone who understood both graphics and Lisp had designed the API might explain why it integrated so cleanly with our Lisp codebase, but that may simply be a pleasant historical detail rather than a decision factor. Either way, when QuickDraw GX disappeared, I had unknowingly followed the people whose work I trusted. The Pattern Continues Years later, when designing Ooloi, I chose Skia as the graphics foundation. Modern, open-source, GPU-accelerated, excellent typography, sophisticated path operations, cross-platform. I chose it on technical merit, comparing it against alternatives and finding it superior. I had no idea that Skia was founded by Mike Reed and Cary Clark – another QuickDraw GX team member – a few years after AlphaMask. Or that Google had acquired Skia in 2005 and made it the graphics engine for Chrome, Android, and Flutter. Or that billions of devices now use Skia for their rendering. Or that the internal name at Apple for Quickdraw GX was - Skia. QuickDraw GX has had three incarnations: first as itself, then as AlphaMask, then as Skia. The same design philosophy that made GX excellent – abstract graphics model, resolution independence, professional typography – survived through each transformation. I recognised that quality in 1995, in 2000, and in 2025, without realising I was choosing the same team's work each time. Perhaps this indicates that certain kinds of graphical excellence are simply necessary for music notation, a constant need that has persisted since the last millennium. Or perhaps I'm simply stubborn enough to arrive at the same solutions regardless of how much time passes. A Curious TimingAnother detail emerged from the research. AlphaMask was acquired by OpenWave around 2001–2002, and the desktop product was discontinued. OpenWave wanted the technology for mobile browsers, not for professional graphics applications. Support ended, updates ceased. 2002 was also when NoteHeads fell silent. Whether that timing was coincidental or causal, I cannot say with certainty. Finding a replacement for AlphaMask's capabilities in 2002 would have been extraordinarily difficult – arguably impossible. The engineering effort to rebuild on different foundations would have been substantial. Perhaps the ponytailed pop zombies running NoteHeads at that point gave up when the graphics engine disappeared. Perhaps they simply declined to invest in solving the problem. I don't know if we'll ever have a definitive answer, and frankly, the question is less interesting than the pattern it reveals. What This Means for OoloiThe reassuring aspect of this circle is that it cannot break the same way again. Skia powers the rendering in Chrome, Android, Flutter, and countless other applications. It has billions of users. It's open-source, BSD-licensed, maintained by Google and a broad community. Even if Google stopped development – which won't happen, as Android depends on it – the codebase is available, the expertise exists, and the user base is large enough that maintenance would continue. Similarly, Ooloi runs on the JVM, which has multiple vendors: Oracle, Azul, Amazon, Microsoft, IBM, Red Hat, Eclipse. Battle-tested is a trite phrase, but it's accurate here. The JVM has been refined for nearly three decades across billions of deployments. It provides capabilities – proper concurrency models, cross-platform consistency, mature tooling – that enable much of Ooloi's architecture. Everything Ooloi depends upon is either open-source with massive adoption or has redundant commercial vendors ensuring longevity. This isn't accidental. This is architectural design informed by what happens when foundations disappear. The Unifying ThreadLooking back across thirty years, there appears to be a unifying pattern that I wasn't consciously aware of whilst making these decisions. A consistent need for graphical and typographical excellence. A recognition of quality when it appears, regardless of who built it or where it came from. A preference for sophisticated abstractions over quick implementations.
Perhaps I've learnt something during that time about building software that endures. Or perhaps I'm simply persistent enough to keep arriving at similar solutions when faced with similar problems. The distinction might not matter. What matters is that the circle closes. The technology that made Igor Engraver possible in 1995 has evolved, through the hands of its original creators, into the technology that makes Ooloi possible in 2025. And this time, the foundations cannot be deprecated on a whim or acquired into oblivion. I'm one of the world's most committed anti-religious people. Despite decades at organ consoles in churches and cathedrals, I stand with Hitchens: religion is humanity's adolescent phase, something we need to outgrow. Its influence is fundamentally harmful. But when I read something like How Lisp Became God's Own Programming Language, I completely understand the reverence the author describes. There's something about Lisp – and Clojure – that creates what you can only call a transcendental response. Nothing actually transcendental happens, of course, but the feeling is real. What Lisp gives you is freedom. I've written about 'windsurfing through parentheses' before, and the metaphor sticks because it captures something essential. Most programmers are chained to the oars of enterprise slave galleys, with CTOs yelling 'RAMMING SPEED!' like that brilliant scene from Ben-Hur. Meanwhile, those of us who've found Lisp are windsurfing in circles around them, enjoying a freedom they can barely imagine. The discovery feels like Dave Bowman meeting the monolith: 'My God... it's full of stars!' That vertigo when you realise this thing's inner dimensions vastly exceed its outer ones. Lisp isn't transcendental, but it works like a star gate in both senses. The language doesn't get in your way, and it opens new ways of thinking. At the same time, it's so simple that complexity becomes manageable.
I remember that August 1979 BYTE magazine perfectly. The cover promised mysteries, the articles delivered. I couldn't wait to start implementing what they described – eventually doing it in 6502 assembler, using an assembler I'd written in BASIC. Everything clicked, even as a teenager. This was real freedom, expressed as code. Years later, I wrote HotLisp (or 'HotLips' – M.A.S.H. was huge then) for the Royal College of Music in Stockholm. It was incredibly ambitious: a full Common Lisp that treated MIDI events as first-class citizens. Looking back, I see this as the beginning of what became Igor Engraver – integrating music directly into the computational core. We used it to control our Synclavier and MIDI synths whilst teaching algorithmic composition to advanced students at the Royal Academy. The Two-Bit History article nails something important about Lisp's mystique. It traces the evolution from McCarthy's 'elegant mathematical system' through AI research, Lisp machines, and SICP's role in making it the language that 'teaches you programming's hidden secrets'. Each phase built the reputation. What the article doesn't cover is the educational betrayal that followed. Computer science departments got it right for a while – they taught Scheme as a first language because it let students focus on learning algorithms rather than wrestling with syntax. Pure freedom to think about problems. Then Java Enterprise was foisted upon the world, the departments caved in, and they started churning out galley slaves instead of computer scientists. I see this as nothing short of high treason. But here's what really matters: that freedom has evolved in Clojure. Rich Hickey didn't just bring Lisp to the JVM – he solved problems that even Common Lisp couldn't handle elegantly. Those immutable data structures aren't academic toys; they're game changers that eliminate whole categories of bugs whilst making concurrency and parallelism natural instead of terrifying. The effects ripple out: undo/redo becomes trivial, and the JVM gives genuine multi-platform reach. This isn't just improvement – it's architectural breakthrough disguised as evolution. Clojure keeps Lisp's essential quality (that feeling of discovering how programming should work) whilst solving modern problems McCarthy couldn't have anticipated. The poor souls in corporate Java shops keep rowing, occasionally granted small mercies as functional concepts trickle in – hints of the freedom they're missing. I wish they could experience what we know: programming doesn't have to feel like industrial labour. There's a way of working where ideas flow directly into code, where the language becomes transparent, where you stop fighting tools and start windsurfing through solutions. Maybe that's the point. As McCarthy noted in 1980, Lisp survives not because programmers grudgingly accept it as the best tool for each job, but because it hits 'some kind of local optimum in programming language space'. It endures even though most programmers never touch it, sustained by reports from those who've experienced its particular form of computational enlightenment. Until we can imagine God creating the world with some newer language – and I doubt that day is coming soon – Lisp isn't going anywhere. Read the full article at Two-Bit History: https://twobithistory.org/2018/10/14/lisp.html There's something rather fitting about finding your programming salvation at the bottom of a laundry basket. Not that it had been there for twenty-five years, mind you – I'm not quite that slovenly. But when the moment arrived to resurrect Igor Engraver as the open-source project now becoming Ooloi, I suddenly realised that the only piece of original code I possessed was printed on a promotional t-shirt from 1996. The search was frantic. I'd just committed to rebuilding everything from scratch: Common Lisp to Clojure, QuickDraw GX to modern graphics, the whole shebang. Yet somewhere in my flat lay a single fragment of the original system, a higher-order function for creating pitch transposers that I dimly recalled being rather important. After tearing through a hundred-odd t-shirts (mostly black, naturally), I found it crumpled beneath a pile of equally rumpled garments. The print quality had survived remarkably well. More remarkably still, when I a few days ago, after a year of implementing the Ooloi engine, fed the photographed code to ChatGPT 5, it immediately identified this transposer factory as the architectural cornerstone of Igor Engraver. That was both validating and slightly unnerving: I'd forgotten precisely how central this code was, but an AI recognised its significance instantly. I clearly had chosen this piece of code for this very reason. And as LLMs are multidimensional concept proximity detectors, the AI immediately saw the connection. Now it was up to me to transform and re-implement this keystone algorithm. The Dread of UnderstandingI'd glimpsed this code periodically over the years, but I'd never truly penetrated it. There were mysterious elements – that enigmatic 50/51 cent calculation, for instance – that I simply didn't grasp. The prospect of reimplementing it filled me with a peculiar dread. Not because it was impossibly complex, but because I knew I'd have to genuinely understand every nuance this time. Pitch representation sits at the absolute heart of any serious music notation system. Get it wrong, and everything else becomes compromised. Transposition, particularly diatonic transposition, must preserve musical relationships with mathematical precision whilst maintaining notational correctness. A piece requiring a progression from C𝄪 to D𝄪 cannot tolerate a system that produces C𝄪 to E♮, regardless of enharmonic equivalence. The spelling matters profoundly in musical contexts. And then there's the microtonal dimension. Back in 1996, no notation software could actually play microtonal music, even if some of them could display quarter-tone symbols. Igor Engraver was different: our program icon featured a quarter-tone natural symbol (𝄮) for precisely this reason. My original intended audience consisted primarily of contemporary art music composers who needed these capabilities. I needed them myself. MIDI SorceryOur solution was elegantly brutal: we seized complete control of attached MIDI units and employed pitch bend to achieve microtonal accuracy. This required distributing notes across MIDI channels according to their pitch bend requirements, using register allocation algorithms borrowed from compiler technology. In a chord containing one microtonally altered note, that note would play on a different channel from its companions. We changed patches frantically and maintained no fixed relationship between instruments and channels – everything existed in a kind of 'DNA soup' where resources were allocated dynamically as needed. This approach let us extract far more than the nominal sixteen-channel limit from typical MIDI synthesisers. We maintained detailed specifications for every common synthesiser on the market, including how to balance dynamics and handle idiosyncratic behaviours. Real-World Musical IntelligenceThe system's sophistication extended well beyond pure pitch calculations. When my opera The Maids was commissioned by the Royal Stockholm Opera, I spent considerable time crafting realistic rehearsal tapes. Everything I learned from that process was automated into Igor's playback engine. We also collaborated with the KTH Royal Institute of Technology Musical Acoustics department, led by the legendary Johan Sundberg, whose research had quantified subtle but crucial performance characteristics. Those famous four milliseconds – the consistent temporal offset between soloists and accompaniment in professional orchestras – found their way into our algorithms. Such details proved particularly effective with Schönberg's Hauptstimme markings (𝆦) or similar solo indicators. We also developed what my composer colleague Anders Hillborg and I privately called 'first performance prophylaxis' – a deliciously cruel setting that simulated the sound of musicians who hadn't practiced. In other words, the kind of sound landscape any composer is used to hearing at a first orchestral rehearsal of a new piece and which always makes you doubt your own talent. Turn this setting up, and you'd hear a characteristically dreadful youth orchestra. Turn it down completely, and you'd get the robotic precision that plagued every other MIDI system. Rather like Karl Richter's Baroque organ recordings. The humanisation algorithms incorporated realistic instrumental limitations. Passages written too quickly for an instrument would skip notes convincingly. We modelled the typical rhythmic hierarchy of orchestral sections: percussion most precise, then brass, then woodwinds, with strings bringing up the rear. Instruments were panned to their proper orchestral seating positions. Piccolo trills were faster than tuba trills. The result was startlingly realistic, particularly by 1996 standards. The ADR and Current Reality Now, twenty-five years later, that laundry basket discovery has culminated in ADR 0026: Pitch Representation and Operations, documenting Ooloi's comprehensive pitch representation system. The original Common Lisp has been reborn as Clojure code, with string-based pitch notation ("C#4+25") serving as the canonical format and a factory-based transposition system supporting both chromatic and diatonic modes. The string representation offers several advantages: compact memory usage for large orchestral scores, direct human readability for debugging, and seamless integration with parsing and caching systems. Most crucially, it supports arbitrary microtonal deviations, something that remains problematic in most contemporary notation software. The factory pattern generates specialised transposition functions that encapsulate their musical behavior rules through closures. Rather than repeatedly passing configuration parameters, the factory creates efficient, composable functions that understand their specific musical contexts. A diatonic transposer preserves letter-name relationships; a chromatic transposer produces frequency-accurate results with canonical spellings. ClosureThe t-shirt in my laundry basket represented more than nostalgic memorabilia; it was unfinished business. That higher-order function embodied a sophisticated understanding of musical mathematics that took a long time to develop and seconds for an AI to recognise as architecturally significant.
Now, with Ooloi's pitch operations properly documented and implemented, that business approaches completion. The code has evolved from promotional garment to production system, carrying forward those insights from 25 years ago into a new, modern technological context. It's exciting. And still a little unnerving. After a year building the backend of Ooloi with Claude, I’ve learned this:
Successful AI collaboration isn’t about creative freedom. It’s about harsh constraint. AI will overstep. Your job is to correct it—immediately, uncompromisingly. The friction isn’t failure. It’s the method. Read the full piece – which I asked the AI to write in its own voice – here. Claude & Clojure It's no secret that I use Generative AI, specifically Claude Sonnet, to assist with the Ooloi project. I use it for writing Clojure tests TDD fashion, for generating Clojure code, for generating documentation, READMEs, architectural design documents and much more. Above all, I use Claude for exploring architectural strategies before coding even begins. It's somewhat reminiscent of pair programming in that sense: I'd never just task GenAI with generating anything I wouldn't scrutinise very carefully. This approach works very well and allows me to quickly pick up on good design patterns and best practices for Clojure. Claude & Python Overall, working with Claude on Clojure code works surprisingly well. However, this is not the case when I try to involve Claude for coding in Python, the main language I use as an AWS Solutions Architect. Generative AI struggles with creating meaningful Python tests and code – especially tests, which rarely work at all. This hampers its use as an architectural discussion partner and a TDD assistant. In fact, I've given up trying to use Generative AI for coding in Python. DifferencesI have a deep background in Common Lisp and CLOS, dating back to the 1970s. I've written Common Lisp compilers and interpreters, as many Lispers did in those days. The standard practice was to write a small kernel in assembler or C or some other low-level language, and then use it to write an optimising compiler on top of it to replace the kernel in an iterative fashion, sometimes using transformations of source code based on lambda calculus. (I still remember that paper by Guy Steele.) I see Common Lisp essentially as a big bag of good-to-haves (a really excellent one, mind you). As such, it was designed by committees over a period of decades. Clojure, on the other hand, is much tighter and rests solidly on consistently applied computer science design principles. Common Lisp is pragmatic and eclectic and thus somewhat sprawling in design. Clojure, in comparison, is smaller and much more focussed, even opinionated in nature, and for clear reasons. People attracted to Common Lisp and Clojure tend to be pretty well versed in computer science, especially Clojurians who generally have a good understanding of functional programming and immutable data structure concepts. Thus, the public code "out there" on sites like GitHub tends to be fairly advanced and of high quality. Python is an entirely different ballgame. It's one of the most commonly used languages today, and the public code base is absolutely enormous. This also means that the quality of that public code varies considerably. Also, Python is not functional at heart, and its data structures aren't immutable: side effects is the name of the game. Python programmers, though much greater in number than Clojure programmers, range from script kids to computer scientists. Thus, public Python code is much more all over the place and of varying quality. This may make it harder for a large language model to reason about. I wondered whether these differences accounted for the discrepancies in the usefulness of Claude and other LLMs as coding assistants in Clojure and Python. Asking ClaudeSo I decided to ask Claude 3.7 itself. I shared the Clojure codebase with it and asked why it thought results were so much better for Clojure than for Python. This is what it said:
It then continued, quoting the code base:
I guess this answers my question about Clojure vs Python. It's not just the functional and immutable aspects of Clojure, it's also specifying the domain stringently through design, architectural discussons, specs, and tests. The Ooloi project in particularWith all that out of the way, I then went on to describe how I use Claude as a discussion partner before code is generated, and the TDD approach I'm using where the tests of course describe the domain. Claude was almost embarrassingly enthusiastic:
I continued: "I also use Claude to create ADRs, READMEs, introductions for newcomers, Dev plans, etc. I'm quite open about this; transparency is paramount in an open-source project, and the idea is to facilitate collaborators' understanding of the Ooloi project as much as possible. This means that adherence to best practices, the use of sane architecture, abstracting away the complex stuff without compromising on performance or flexibility, etc, all are central." Claude responded:
We then went on discussing open-source strategies, tutorials and onboarding materials for contributors and much more which I'll spare you from for now. Finally, I asked it to summarise its views on Ooloi as a project:
Now, this level of enthusiasm and praise from an anthropomorphic-presenting LLM (essentially a glorified Markov chain) always makes me deeply suspicious – I'm absolutely allergic to toxic positivity, especially the kind from the USA – so I asked it "Are you sure you're not overly enthusiastic just to please me?". It replied:
I then asked Claude 3.7 to comment on my journey from Common Lisp to Clojure and on the influence from Common Lisp and CLOS on Ooloi:
And finally, I just couldn't resist asking: "What would Rich Hickey say?"
I guess that hypothetical assessment is good enough for me at this point. Still not quite sure that Claude isn't giving me a friendly reach-around, though... ;)
When I started programming in Lisp in 1979, after reading an article in BYTE Magazine, I hardly imagined that 45 years later I'd be embarking on a new Lisp adventure. Yet here we are, with FrankenScore (to be renamed Ooloi upon open-source release) – a modern music notation software built with Clojure. It's a project that brings together all my lifelong passions: music, programming, and the pursuit of elegant solutions to complex problems. The Path from Common Lisp to Clojure My journey with Lisp began in an era when optimising Common Lisp compilers were cutting-edge technology. I cut my teeth implementing Common Lisp interpreters and compilers (as one did in those days), delving into the intricacies of a truly original programming language. This experience shaped my understanding of what a powerful, flexible programming language could be. And now in 2024 I find myself in the world of Clojure, a modern Lisp dialect that runs on the Java Virtual Machine. The transition feels both familiar and novel. Clojure's emphasis on immutability and its handling of concurrency through Software Transactional Memory (STM) aligns with the functional programming principles I've long appreciated in Lisp. But it's not just about the language. The ecosystem around Clojure – the JVM, the interoperability with Java libraries, the rich set of tools and frameworks – provides a robust foundation that we could only dream of back in the Common Lisp days. CLOS Thinking in a Clojure World One of the more interesting aspects of this transition has been adapting CLOS-style thinking to Clojure's more data-centric approach. CLOS, with its powerful multiple inheritance and method combination features, encouraged a certain way of modelling problems. In FrankenScore, I've found myself reaching for these familiar patterns, but implementing them in Clojure's more functional style. For instance, the use of Clojure's protocols and multimethods, combined with hierarchies and the Methodical library, allows us to achieve CLOS-like polymorphism. It's a different approach, but one that feels natural once you embrace Clojure's philosophy. Clojure's deliberate avoidance of traditional object-oriented features felt immediately familiar and refreshing. It resonates with CLOS's approach, which many, including myself, have long regarded as transcending traditional OOP. Composition over inheritance, a principle I always valued even in the CLOS days, is not just a best practice in Clojure but the very fabric of its design philosophy. This alignment between CLOS's advanced features and Clojure's functional paradigm makes the transition feel natural and even inevitable. Changes in ThinkingPerhaps the most significant shift has been in embracing Clojure's emphasis on immutable data structures and pure functions. While these concepts weren't foreign in Common Lisp, they're central to Clojure's design. This shift encourages a style of programming that's inherently more thread-safe and easier to reason about – crucial for a complex application like FrankenScore. Another major change has been adapting to Clojure's more minimalist standard library compared to Common Lisp. This has led to a greater appreciation for carefully chosen, interoperable libraries and a more modular design approach. SimilaritiesDespite the differences, there are of course similarities in the overall approach. The emphasis on interactive development, the power of macros for domain-specific languages and the elimination of boilerplate code, plus the satisfaction of working in a dynamic, expressive language – these are all as present in my Clojure work as they were in my Common Lisp days. Moreover, the focus on solving complex problems through abstraction and composition remains. Whether it's CLOS or Clojure, the goal is still to create systems that are powerful, flexible, and pleasant to work with. Closing ThoughtsThis journey from Common Lisp to Clojure, from Igor Engraver to FrankenScore/Ooloi, is both challenging and rewarding. It's a testament to the enduring power of Lisp's ideas and the continued evolution of programming languages.
As I continue to develop FrankenScore, I'm captivated by the possibilities that Clojure and its ecosystem offer. While creating a powerful music notation software is the immediate goal, the project's scope extends far beyond that. It's an exploration of the synergies between music, technology, and open-source collaboration – a playground where these elements intersect and interact in novel ways. To those considering a similar journey, I'd say: embrace the change, but don't forget the lessons of the past. The parentheses may look familiar, but the world inside them is ever-evolving. In the past weeks, I've been focused on FrankenScore's core architecture. I'm not rushing to open-source this; instead, I'm taking my time to craft a solid platform that will do the heavy lifting for future users and collaborators. All the complexities involving data representation and manipulation in a multi-threaded environment must be solved so collaborators can concentrate on the essentials. Clojure is ideal here, just as Common Lisp was the clear choice for Igor Engraver back in 1996.
Key developments: 1. The API is now fully polymorphic and can be used in the same way internally in the backend as in the frontend. There is a system of pointerless vector path descriptors (VPDs) implemented for this purpose that all API operations can accept as part of their polymorphic setup. I wouldn't be surprised if core collaborators will use the API for internal purposes as well, as it is highly efficient and exposes the underlying functionality in an abstract, domain-specific way. There should be little need to go directly to the underlying data structures, at least not for speed - and certainly not for expressivity. This also bodes well for plugin development in other languages than Clojure, which is an important feature. 2. This beast is fast. Clojure's STM facilities ensure high-speed ACID-compliant transactions with automatic retries. They are also composable. This means that plugins can bombard the backend with hundreds of thousands of mutation requests, for instance to implement MusicXML, with the same efficiency as the pure Clojure backend. 3. Piece Manager Implementation: There's now a Piece Manager, providing functions for storing, retrieving, and resolving pieces from IDs. This allows for multiple clients to work simultaneously on the same piece in a distributed arrangement. The FrankenScore backend can run in the cloud with multiple people collaborating on the same piece. Multiple pieces can be open simultaneously to allow copy-and-paste operations between them. My next steps involve implementing file persistence (saving and opening music files), as well as tackling printing. These are foundational features, not mere add-ons. Persistence forces a clear definition of the data model and enables easier testing. Printing isn't just about output; it's about representation and serves as a sanity check on the entire system design. Both will likely inform further refinements of the core architecture, potentially revealing oversights or opportunities for optimisation. Additionally, sequencing is a crucial part of the core platform. And by sequencing I mean support for converting musical representations to timed sound events - though not necessarily via MIDI; a software synth may use direct means of control, for instance. The core sequencer can be used by plugins to generate MIDI, or to input MIDI, but the actual MIDI implementation will be done in the plugin layer. But that's a whole blog post of its own. 25 years ago, in the last millennium, we created Igor Engraver, a revolutionary music notation software. To promote our work, we printed t-shirts that showcased our dual perspectives: the musician's view and the developer's view. On one side of the t-shirt, we had beautifully printed sheet music titled "Your View." On the other side, titled "Our View," we displayed a piece of code—a higher-order function for creating a transposer function in Common Lisp. Fast forward to today, as I embark on revivifying these ideas as the open source project "FrankenScore: a Body Resurrected", I suddenly remembered those t-shirts and the key they held to a general pitch representation covering not only diatonic and chromatic but also microtonal music and its transposition. I recalled that I had kept one of these t-shirts. After searching through my entire flat, I finally found it at the bottom of my laundry basket. Remarkably, the quality of the print has survived 25 years! I took a photo of the t-shirt and fed it into ChatGPT, leading to a fruitful conversation about the ideas behind and generality of this pitch representation. Thus: document your ideas in whatever way you want - even on t-shirts. Twenty-five years later, if the fabric and print are good enough, they may become the foundation stones on your journey of ... developmental retribution? ;) |
AuthorPeter Bengtson – SearchArchives
February 2026
Categories
All
|
|
|
Ooloi is an open-source desktop music notation system for musicians who need stable, precise engraving and the freedom to notate complex music without workarounds. Scores and parts are handled consistently, remain responsive at scale, and support collaborative work without semantic compromise. They are not tied to proprietary formats or licensing.
Ooloi is currently under development. No release date has been announced.
|








RSS Feed